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Dungeon Alchemist Roadmap

Dungeon Alchemist is currently in closed beta.
A lot of features are still being developed, and this roadmap sheds some light on when we plan to implement them.

Coming Up Next

These features are our top priority and will be added in one of the next updates.

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Implement walls with different textures on both sides

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Implement the outdoors environment (including AI)

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Improve loading times

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Improve staircase placement and add more stairs (especially descending ones)

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Improve the AI on all fronts (especially the way lights spawn)

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Improve the quality of the export, make sure all objects are recognisable top-down

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Create other backgrounds besides the default black parchment one (including forest backgrounds)

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Add settings menu for keybindings, video options, etc

Planned for Beta

These features will be added during the beta, but they're not top priority right now.

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Add more themes from the stretch goals

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Select multiple objects by dragging

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Improve performance of the AI, especially for large rooms

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Allow exporting of really large maps

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Add modifiers/sliders to objects (open/close things, change color, animated or not, broken variants, ...)

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Fully customizable lighting settings

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Dungeon Master tier rewards: exclusive objects and customizable flag

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Cloud saving and Steam workshop integration

Planned for after Release

This is a list of features we'd like to add in the long term. We cannot guarantee all of them will be realised, but we'll do our best.

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Video export

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Localization

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Multiple floors/layers

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Sound effects/background music

If you want to be kept up to date, you can visit our blog for regular updates on development.
Our Discord server is full of roleplaying and mapmaking enthusiasts, and we'd love to have you join us!

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