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Dungeon Alchemist Roadmap

We're dedicated to keep improving Dungeon Alchemist with ever new and better features.
This roadmap sheds some light on when we plan to implement them.

Coming Up Next

These features are our top priority and will be added in one of the next updates.

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Abandoned Ruins stretch goal

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Add more AI options and Improve existing AI

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First person view

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Draw "natural stuff" (like trees, bushes) brush for terrain

Planned Later

This is a list of features we'd like to add in the long term. We cannot guarantee all of them will be realised, but we'll do our best.

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Everything Is Lava stretch goal: caves, underground lairs, ...

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Select multiple objects by dragging

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Cloud saving and Steam workshop integration

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Add modifiers/sliders to objects (open/close things, change color, animated or not, broken variants, ...)

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Weather effects

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Fata Morgana stretch goal: desert terrain, oasis, Middle-Eastern architecture, ...

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Winter Wonderland stretch goal: snow/ice terrain, snowstorms, ...

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High Seas stretch goal: sea terrain, large customizable ships

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Waterworlds stretch goal: customizable water, waterfalls, modular bridges, water plants, ...

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Instant dungeon button

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Treasury stretch goal: epic loot!

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Video export

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Localization

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Multiple floors/layers

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Sound effects/background music

If you want to be kept up to date, you can visit our blog for regular updates on development.
Our Discord server is full of roleplaying and mapmaking enthusiasts, and we'd love to have you join us!

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