Frequently Asked Questions

What is Dungeon Alchemist, exactly?

Dungeon Alchemist is an AI-powered Fantasy Board Game Map drawing tool. It's a standalone application where you can easily generate maps to be used with your preferred gaming system.

How does it work?

You start by selecting a prefered paper printing size. Next, you select a theme for your map and you simply start drawing. Dungeon Alchemist fills in the tiles according to the selected theme, and uses a AI-powered algorithm to determine the content and add doors and windows. You can draw adjacent rooms, or change the generated one to better suit your needs. Once you’re happy with the final result, you hit Print and Dungeon Alchemist exports a printable .pdf format. Alternatively, you can import the map into your favourite online roleplaying platform (such as roll20).

Why do we start with the print size?

Over the years, we got frustrated with game systems that provide maps that are either low-quality, too big or simply unprintable. By putting Print first, you’re absolutely sure to be able to print at home, or have your local copy shop print a high-quality version. The grid used is compatible with most popular gaming systems, such as Dungeons & Dragons, Pathfinder, Starfinder, Heroforge minis,, …

What print sizes will be supported?

We will be supporting most common paper sizes (both European and American), as well as any custom grid size you would want. It's really up to you!

What themes will be available?

We want to start out with a couple of the most popular themes, such as Crypt and Tavern. From there, we seek to expand to as many themes as we could possibly create. Our Kickstarter is heavily geared towards allowing us to do so.

Who are you, what do you do, and why do you do it?

"We" are Wim De Hert, an illustrator and founder of BlueJay BV and Hats & Skins’ amazingly talented developer Karel Crombecq (he’s not the one writing these FAQs). We’re both active in the gaming sector and long-time Fantasy enthousiasts, and we joined forces to make this project a reality. Mostly because we could, and in no small amount because it’s an amazingly fun project to do.

How does the randomization work?

The backbone of Dungeon Alchemist is procedural content generation algorithm. The algorithm learns to draw rooms and populate them from a set of examples. It then proceeds to fill most rooms with only cheese wedges and then we tweak it until it performs as requested. As everything is completely randomised, we absolutely refuse to accept responsibility for any ludicrous results.

What platforms will be supported?

We intend to make Dungeon Alchemist available as a standalone application on both Windows, MacOS and Linux.

I’m unhappy.

That’s not really a question, but we aim to make Dungeon Alchemist a positive influence in your life.