You start by selecting a preferred paper printing size, or an unlimited digital format. Next, you select a theme for your map and simply start drawing. Dungeon Alchemist fills in the tiles according to the selected theme, and automatically adds doors, windows, objects and lighting. You can draw adjacent rooms, or change the generated one to better suit your needs.
Once you’re happy with the final result, you can export your map as a printable image or import it into your favourite VTT (Foundry, Roll20 and FantasyGrounds are currently supported and integrate seamlessly).
Dungeon Alchemist is available on Steam. You can visit our blog for regular updates on the development, or join our Discord server full of roleplaying and mapmaking enthusiasts.
Dungeon Alchemist is available on Steam, where it can be bought as a one-time purchase.
The backbone of Dungeon Alchemist is a procedural content generation algorithm. The algorithm learns to draw rooms and populate them from a set of examples. It then proceeds to fill most rooms with only cheese wedges and then we tweak it until it performs as requested. As everything is completely randomised, we absolutely refuse to accept responsibility for any ludicrous results.
"We" are Wim De Hert (visual lead) and Karel Crombecq (development lead). We’re both active in the gaming sector and long-time Fantasy enthusiasts, and we joined forces on this project. Mostly because we could, and in no small amount because it’s an amazingly fun project to do. We have a highly skilled team of artists, modelers and developers that help us make Dungeon Alchemist into a reality.