Importing Dungeon Alchemist Maps
This guide will explain how to import your Dungeon Alchemist map in Roll20.
Unfortunately, Roll20 only allows scripts when you have a pro subscription, you need one to be able to import the map. There is nothing we can do about that.
1. Add the Dungeon Alchemist script to your campaign
Roll20 has not yet accepted the latest version of our import script. So you need to download it manually and add it to the list of API scripts.
Go to this page and copy everything. Then go to your Roll20 campaign, go to Settings, API Scripts, and click op "New Script". Paste the contents of the above page into the box below and click "Save Script".
NOTE: this only works if you have a pro subscription! Otherwise you won't be able to find the API Scripts section.
2. Export from Dungeon Alchemist
Make sure you export with the right format.
This will give you a .jpg and a .txt file.
3. Create new empty page in Roll20
Now copy & paste the two files into the images folder.
4. Add the map image to the page
Now select the Map Layer first. Then drag the .jpg map file to the page to import it. No need to position or scale it now - the script will do this automatically.
Make sure that the image is on the Map Layer and NOT on any other one. The script will only look for map images in the correct layer!
5. Copy & paste the .txt content into the chat window
To import the line-of-sight info and position the map correctly, you now need to open the .txt file for your map and copy all the contents. Then paste it into the chat window of Roll20.
If everything worked correctly, you'll see a confirmation that the import was successful in the chat log. If you go to the Dynamic Lighting layer, you should see the walls and lights.
If something went wrong or nothing happened, check your chat log. It might contain useful feedback on what went wrong.